UT4: CTF Atmos
The idea of Atmos came from playing maps like Phobos, Face and Deimos, I loved the idea of battling it out on arenas floating in space, It’s not only visually amazing but can create some interesting gameplay mechanics such as gravity shifting.
Now Atmos is designed as a homage to the maps I mentioned, by creating a new map with unique features of it’s own but also borrowing ideas and concepts.
Map at a glance [SUBJECT TO ITERATION]
Themes: Industrial, atmospheric
Requirements: Must stay true to the inspirations of Phobos, Face & Deimos while offering a fresh visual style but in keeping with Unreal.
Purpose: Create an orbiting launch platform which has a high level of quality across all aspects: gameplay, visuals & sound.